

Super Snappy encourages players to interact, collaborate, and build lasting friendships. You can engage in a poke, send challenges or gifts, join clans, play in tournaments and more. With seamless communication, you can easily share, invite, ping, text, voice, video and avatar chat. No more having to rely on external apps for chats and comms.

#Linux snappy compression install
There no need to browse app stores, install or buy games and ask friends to do the same. “You send an invite link and your friends are in.” “You just click on a game and you play it,” Zerpa said. That makes it a good destination for anyone who wants to play with friends, Zerpa said. Super Snappy will launch on all platforms, including web, mobile (iOS & Android), desktop (PC, Mac, Linux), and consoles (PlayStation, Xbox, Nintendo). And, the Super Snappy application programming interface (API) can be added to any game to give them social features and blockchain integration. It keeps user profiles, friend lists, feeds, achievements and digital assets as players hop from game to game. Super Snappy is the long-awaited, inevitable evolution that social gaming has been slouching toward, Zerpa said. For developers, your game can just go viral.” A web platform with native builds for PC, mobile and consoles You can play a Super Snappy game just by clicking on a link. We give easy access to play with friends.

“When you’re on the platform, all you need to do is press a button. “For players, we’re removing friction from playing games,” Zerpa said. Super Snappy is a platform that wants to bring that back. Then, in the natural continuous process of birth and death of games, all those social connections, all those friendships, were lost. Instead, it became fragmented, with each social game forced to develop its own social graph and ecosystem, Zerpa said. Then the app stores surged, the Flash Player died and Facebook pulled the plug on their own Canvas platform. There were games on Skype - gaming on messenger apps and social networks was the hype, and the world was increasingly being connected through games. These included Club Penguin, Habbo Hotel, and Facebook Canvas (remember Farmville?). Yohami Zerpa, CEO of Super Snappy, remembers the time when the “social gaming dinosaurs” ran the world. Super Snappy is going this route of making its own platform because it has been kicked off of too many platforms in the past. It is partnering with Voodoo and getting ready to target three billion mobile game players. S2 can be a drop-in replacement for Snappy but for top performance, it shouldn't compress using the backward compatibility mode.Super Snappy is producing the first few dozen games for its platform in-house.

Encrypted, random and data that is already compressed are examples that will often cause compressors to waste CPU cycles with little to show for their efforts. S2 is also smart enough to save CPU cycles on content that is unlikely to achieve a strong compression ratio. S2 aims to further improve throughput with concurrent compression for larger payloads. Snappy has been popular in the data world with containers and tools like ORC, Parquet, ClickHouse, BigQuery, Redshift, MariaDB, Cassandra, MongoDB, Lucene and bcolz all offering support. Snappy originally made the trade-off going for faster compression and decompression times at the expense of higher compression ratios. S2 is an extension of Snappy, a compression library Google first released back in 2011. But, if the payload is already encrypted or wrapped in a digital rights management container, compression is unlikely to achieve a strong compression ratio so decompression time should be the primary goal.
#Linux snappy compression software
If you're releasing a large software patch, optimising the compression ratio and decompression time would be more in the users' interest. The four major points of measurement are (1) compression time (2) compression ratio (3) decompression time and (4) RAM consumption. Compression algorithms are designed to make trade-offs in order to optimise for certain applications at the expense of others.
